
But in HK you always get the next pop with the same excess food. In HK, each pop eats more food, the more pops you have by 0.25. Which means each new pop, without increasing food supply, will considerably longer to get the next pop. +2 excess food will take 12 turns to go from 1 -> 2 pops, but 50 turns to go from 9 -> 10Įach pop uses 2 food.

In CIV you need more excess food after every pop to get the next pop in the same time. This is not an issue but just a different way to do pop growth. So, it is not due to the lack of infrastructure that you got -300 food but due to the way food consumption is calculated. This is one pain point for the game, at least for me. The exact formula for food consumption is 0.25 * P^2 + 6 * P where P = pops. For 10 pop you will need 85 food but for 20 pop you will need 220 food. Any excess, as you know, is being used to create a new pop.

If you have 18pops the city must produce at least 36 food else you start losing pops. In Civ6 each pop i believe consumes 2 food. Originally posted by Redeemer:If i understand it correctly food consumption from population is not linear, which is sad, to say the least.
